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	<title>Comments on: Specialised Equipment and Perception</title>
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	<link>http://www.vitocassisi.com/archives/278</link>
	<description>Delving into technology</description>
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		<title>By: Vito Cassisi</title>
		<link>http://www.vitocassisi.com/archives/278/comment-page-1#comment-49</link>
		<dc:creator>Vito Cassisi</dc:creator>
		<pubDate>Tue, 21 Jul 2009 12:21:12 +0000</pubDate>
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		<description>This is true. Very cheap keyboards have this issue. A decent quality run-of-the-mill model is often quite good in terms zoning.</description>
		<content:encoded><![CDATA[<p>This is true. Very cheap keyboards have this issue. A decent quality run-of-the-mill model is often quite good in terms zoning.</p>
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		<title>By: DasBok</title>
		<link>http://www.vitocassisi.com/archives/278/comment-page-1#comment-48</link>
		<dc:creator>DasBok</dc:creator>
		<pubDate>Tue, 21 Jul 2009 08:58:37 +0000</pubDate>
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		<description>Gaming keyboards generally have a feature that doesn&#039;t find its way into many &quot;cheep&quot; keyboards, and that is the ability to press keys across different &quot;zones&quot; on the keyboard.
This means you don&#039;t get instances when playing where your input stops, because they keyboard can&#039;t send two commands from two different zones.
Yes, I have run into this issue, so for some, it may be usefull. An extra $50 worth? probably not.</description>
		<content:encoded><![CDATA[<p>Gaming keyboards generally have a feature that doesn&#8217;t find its way into many &#8220;cheep&#8221; keyboards, and that is the ability to press keys across different &#8220;zones&#8221; on the keyboard.<br />
This means you don&#8217;t get instances when playing where your input stops, because they keyboard can&#8217;t send two commands from two different zones.<br />
Yes, I have run into this issue, so for some, it may be usefull. An extra $50 worth? probably not.</p>
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